Fragments Of Memories :: A FF/KH Panfandom (
fragmentsofmemories) wrote2019-08-28 07:06 pm
Items List (Perishables, Weapons, Armor, Equippables)
ITEMS & MORE
Link | Link | Link | Link
PERISHABLE ITEMS
RECOVERY ITEMS
POTION
HP RESTORE: 500 HITPOINTS.
COST: 100 GIL.
FOUND: In Item Shops, by having pets and yourself search the area, winning in battles and missions
HI-POTION
HP RESTORE: 1500 HITPOINTS.
COST: 200 GIL.
FOUND: In Item Shops, by having pets search, winning in battles and missions
X-POTION
HP RESTORE: FULL-HEALTH TO ONE PARTY MEMBER.
COST: 1,000 GIL.
FOUND: In Item Shops, by having pets search, winning in battles and missions.
MEGA-POTION
HP RESTORE: 2,000 HITPOINTS TO ALL PARTY MEMBERS.
COST: 5,000 GIL.
FOUND: In Item Shops, by having pets search, winning in battles and missions
ETHER
ATTRIBUTES: Restores 200 energy points.
COST: 300 Gil.
FOUND: In Item shops, by having pets and yourself search the area, winning in battles and missions
HI-ETHER
ATTRIBUTES: Restores 800 energy points.
COST: 700 Gil.
FOUND: In Item Shops, by having pets and yourself search the area, winning in battles and missions
PHOENIX DOWN
ATTRIBUTE: REVIVE ONE DOWNED PARTY MEMBER with 1/8th health.
COST: 200 GIL.
FOUND: In Item Shops, by having pets search, winning in battles and missions
MEGA-PHOENIX
ATTRIBUTES:> REVIVES ALL CHARACTERS FROM DEATH, FULL HEALTH.
COST: 7,000 GIL.
FOUND: In Item Shops, by having pets search, winning in battles and missions
PHOENIX PINION
ATTRIBUTES: If in inventory upon party's death, a phoenix will rise out of the ground and revive all characters
with full health. In this instance, your party is saved and able to continue on their journey. I'd just avoid big time
monsters until your party is capable of handling them if this happens.
COST: Can't buy.
FOUND: By searching or having pets search ruins and caves, winning in battles and missions, given as gifts at SeeD
graduations and SOLDIER bonuses.
WHAT IS IT?: A stone imbued with life, it's a bit warm and smooth. Orangish red. You must have it on your person
for it to work.
ELIXIR
ATTRIBUTES: Fully restores health, ad cures abnormal status effects all in one go. Only to one party member.
COST: 10,000 Gil.
FOUND: In Item Shops, by having pets and yourself search areas, winning in battles and missions
MEGALIXIR
ATTRIBUTES: Fully restores health and cures abnormal status effects of all characters.
COST: 15,000 Gil.
FOUND: In Item Shops, by having pets and yourself search areas, winning in battles and missions, given as gifts at
SeeD graduations and as SOLDIER bonuses.
ANTIDOTE
ATTRIBUTES: Cures Poison status.
COST: 50 Gil.
FOUND: In Item Shops, by having pets and yourself search areas, winning in battles and missions
SOFT
ATTRIBUTES: Cures Stone/Petrify Status.
COST: 50 Gil.
FOUND: In Item Shops, by having pets and yourself search areas, winning in battles and missions
EYE DROPS
ATTRIBUTES: Cures Darkness Status.
COST: 50 Gil.
FOUND: In Item Shops, by having pets and yourself search areas, winning in battles and missions
ECHO SCREEN
ATTRIBUTES: Cures Silence status.
COST: 50 Gil.
FOUND: In Item Shops, by having pets and yourself search areas, winning in battles and missions
HOLY WATER
ATTRIBUTES: Cures Zombie and Curse Statuses.
COST: 50 Gil.
FOUND: In Item Shops, by having pets and yourself search areas, winning in battles and missions
TRANQUIL POTION
ATTRIBUTES: Cures Berserk status.
COST: 50 Gil.
FOUND: In Item Shops, by having pets and yourself search areas, winning in battles and missions
HYPER POTION
ATTRIBUTES: Cures Sadness Status.
COST: 50 Gil.
FOUND: In item shops, by having pets and yourself search areas, winning battles and missions
SUPPORT ITEMS
HERO
ATTRIBUTES: Makes one character invincible for entire battle.
COST: Depends on who you're bartering with, this is a rare item.
FOUND: Made by Alchemists, by having pets or yourself search areas, winning in boss battles and missions
HOLY WAR
ATTRIBUTES: Makes whole party invincible for entire battle.
COST: Depends on who you're bartering with, this is a rare item.
FOUND: Made by Alchemists, by having pets or yourself search areas, winning in boss battles and missions
TENT
ATTRIBUTES: Fully restores health and cures abnormal statuses to all party members. It's a five person tent, which
is the usual party of people. It lasts for several uses and they tend to run on the durable side, so anywhere you sleep in
the wilderness? It'll last.
COST: 2,000 GIL.
FOUND: In Item Shops, or given as gifts at SeeD graduations.
POWER UP ITEMS
Strength Source: Raises strength stat by 1 point.
Cost: Can rarely buy. Costs 5,000 Gil in expensive shops, in expensive cities.
Found: Rarely in item shops, by searching areas with your pets, through missions and battles, sometimes as graduation gifts and SOLDIER bonuses.
Vitality Source: Raises natural body armor stat by 1 point.
Cost: Can rarely buy. Costs 5,000 Gil in expensive shops, in expensive cities.
Found: Rarely in item shops, by searching areas with your pets, through missions and battles, sometimes as graduation gifts and SOLDIER bonuses.
Energy Source: Raises energy stats by 100 points.
Cost: Can rarely buy. Costs 5,000 Gil in expensive shops, in expensive cities.
Found: Rarely in item shops, by searching areas with your pets, through missions and battles, sometimes as graduation gifts and SOLDIER bonuses.
Health Source: Raises Hitpoints stat by 500 points.
Cost: Can rarely buy. Costs 5,000 Gil in expensive shops, in expensive cities.
Found: Rarely in item shops, by searching areas with your pets, through missions and battles, sometimes as graduation gifts and SOLDIER bonuses.
Spirit Source: Raises spirit stat by 1 point.
Cost: Can rarely buy. Costs 5,000 Gil in expensive shops, in expensive cities.
Found: Rarely in item shops, by searching areas with your pets, through missions and battles, sometimes as graduation gifts and SOLDIER bonuses.
Speed & Reflex Source: makes the character slightly faster and more reflexive. You need your speed up to keep tuned up and on par.
Cost: Can rarely buy. Costs 5,000 Gil in expensive shops, in expensive cities.
Found: Rarely in item shops, by searching areas with your pets, through missions and battles, sometimes as graduation gifts and SOLDIER bonuses.
WEAPONS
Right now you can buy your weapons straight out from the store but the better the weapon, the steeper the price. Once we
figure out a weapon upgrading system, that'll be available and much cheaper for characters to have better versions of weapons. Materia slots start at at 3 but the highest they go up to is 9, depending on the weapon. Staffs for example are popular with mages and summoners, so you can have a specialized weapon with 9 slots. A specialized sword is only going to allow 5 materia.
KEYBLADES, SWORDS/KATANAS, DAGGERS & AXES
Class: Knights, Warriors
Type: Keyblade, Kingdom Key (Starting - 500)
Function: It's a unique type of blade that does sword like damage upon impact with an enemy. It can be sharp, blunt, or even jab like quality. Like the gunblade, it is hard to master but can allow up to seven materia slots.
Upgrades: Oathkeeper (1,000), Oblivion (2,500), Ultima Weapon (4,000), Keyblade Of Heart (5,500), Blessed Lady (6,500), Jungle King (7,000), Three Wishes (10,000), Faerie Harp (13,000), Divine Rose (18,000), Diamond Dust (22,000), One-Winged Angel (25,000)
Class: Warrior, Knight, Dark Knight
Type: Greatswords, starting - buster sword (500)
Function: A sword so big that you need untapped strength to carry it around.
Upgrades: Mythril Saber or Hardedge (2,000), Enhance Sword or Butterfly Edge (4,000), Enhance Sword or Organics (6,000), Crystal Sword or Force Stealer (8,000), Rune Blade or Murasame (10,000), Heaven's Cloud (12,000), Specialized long broad sword of your liking (18,000)
Class: Warrior, Knight, Dark Knight
Type: Long Sword, Starting - Iron Sword (500)
Function: Swipes, stabs and jabs, this is what blades are made of.
Upgrades: Serpent Sword (1,000), Storm Of Light (1200), Sun Blade (1, 500), Crystal Sword (2,000), Silvance (4,000), Diamond Sword (5,000), Rune Blade (6,500), Falchion (7,500), Enhancer (8,000), Save The Queen (8, 500), Bememoth Slayer (10,000), Brave Blade (11,000), Balmung (12,000), Wyrmhero Blade (13,000), Long Sword of your own design (20,000)
Class: Squire, Alchemist, Other reasonable classes
Type: Dagger (500)
Function: A small and sneaky blade, sometimes doubled for extra attack.
Upgrades: Khukuri (800), Piercing Dagger (1,000), Man-Eater (1,300), Air Knife (1,500), Assassin's Dagger (1,800), Crescent Knife (2,200), Valiant Knife (3,000), Sigrun(4,000), Orichalcum Dirk (6,000), Crimson Glare (8,000), Adamant Knife (10,000), Zwill Crossblade (12,000), Dagger or Daggers of your choosing and customization (8,000 a piece)
Class: Samurai
Type: Katana (500)
Function: A sharp and deadly long blade that tends to run slender. It can slice through even some of the toughest materials. Can be doubled.
Upgrades: Uchigatana (1,000), Nodachi (2,000), Yasha (3,000), Murasame (4,000), Onimaru (5,000), Kazekiri (6,000), Suzaku (7,000), Heaven's Light (10,000), Genji Blade (12,000), Personalized Katanas of your liking (20,000 a set, 12,000 a piece)
Class: Knight, Warrior, Dark Knight
Type: Axe, starting - Light Axe (500)
Function: A big axe you can swing about and chop wood? Nah, these are for chopping down the enemy.
Upgrades: Slasher (1,000), Battle Axe (2,000), Tomahawk (4,000), Dwarven Axe (5,000) Werebuster (6,000), Death Sickle (7,000), Rune Axe (8,000), Destroyer (10,000), Earthbreaker (12,000), Specialized Axe of your own design (18,000)
GUNS
Class: Machinist
Type: Gunblade, starting - revolver. (500 Gil)
Function: Uses a sword + bullet combo to fight enemies. You can pull the gunblade's trigger as you slice or jab an enemy.
Upgrades: Shear Trigger (2,000 Gil), Cutting Trigger (4,000 Gil), Flame Saber (6'000 Gil), Twin Lance (8,000 Gil), Punishment (10,000 Gil) Specialized Gunblade of your own design (15,000 Gil)
Class Machinist
Type: Shotgun, starting - Valiant. (500 Gil)
Function: Shotguns here are long range, especially when single barreled. They have comparable damage power to swords, if not stronger with rare limit break ammo.
Upgrades: Ulysses (2,000), Bismarck (4,000), The Mothertrucker (6'000, an oldschool brown and black looking sawed off barreled shotgun, bigger than most shotguns but not bulky, uses bigger ammo and scatters like painful kick to the groin), Moonshot (8,000, a an all black shotgun, high-powered like a rifle but less kick), Roadhome (10,000, a colorful shotgun in red and silver, it's the most powerful you can get before a specialized weapon), Specialized Shotgun of your own design (15,000, any way you want it)
Class: Machinist
Type: Double Pistol, sometimes singled, sometimes doubled. Starting - Sticks and Stones (1,000 Gil for the set, 500 for just one)
Function: Pistols like shotguns, use bullets to piece armor and damage an enemy. They also use rare ammo limit breaks or have their own limit break functions as well.
Upgrades: Malady and Bones (a black gun and a white gun, 4'000 whole set, 2,000 just one), Aqua and Amethyst (a shiny blue gun and a shiny light purple gun, popular with female machinists. 8,000 whole set, 4,000 just one), Sunny and Starla (Gold and Silver guns, 8,000 whole set, 4,000 just one, popular with male machinists), Warlord and Lovebones (Deep Red and Orange Guns, the most powerful before specialized guns. 12,000 for set, 6,000 for one), Special gun set or singular for 18,000 or 9,000.
PROJECTILE WEAPONS
Class:: Sorcerers/Sorceresses, Projector
Type: Blaster Edge, starting - pinwheel (500 Gil)
Function: Basically you attach it to your wrist and forearm, using your opposite hand to let it fly at the enemy and strike. The more expensive the weapon, the harder and more powerful the hit.
Upgrades: Valkyrie (2,000), Rising Sun (4,000), Cardinal (6,000), Love Grows (a purple blaster edge that looks like a blooming purple rose and shoots out a circle of sharp thorns that comes back into place, effectively closing the blaster edge's blossom, 8,000), Specialized Blaster Edge of your choice (12,000 Gil)
Class: Projector
Type: Bow and Arrow. starting - Poorman's Bow (500)
Function: You know how this thing works. Shuddap.
Upgrades: Her Lover's Brow (An improvement over Poorman's, it's a strapping pale yellow, durable and sturdy bow that will withstand much punishment. 2,000), Bow of The stars (A silver bow that's not only sturdy and durable but twice as easy to handle. 4,000), Fragmented Stardust (A beautiful bow that's rainbow colored, sturdy, strong, handles easier than the last and uses most arrows. 6,000) She mourns her sorrows (a deep blue bow that reminds one of a deep twilight-like depression, but crazy thing? It's the best by far before a specialized weapon. Durable, sturdy, hits hard, uses all arrows, and is long-lasting. 8,000 Gil), Specialized bow of your liking (12,000)
Arrow Pricing: Depends on where you get them, but generally they run from 10-20 Gil per arrow or 200 per 30 arrow quiver.
CLOSE QUARTERS WEAPONS
Class Monks
Type: Gloves, starting - Metal Knuckle (Male) Or Leather Glove (Female) (500 Gil)
Function: Gloves work for both male and female monk types.
Upgrades: Maverick or Mythril Claw (2,000), Guantlet or Grand Glove (4,000), Tiger Fang Or Diamond Knuckle (6,000), Crystal Glove or Motor Drive (8,000), Platinum Fist Or Kaiser Knuckle (10,000), Power Soul or Master Fist (12,000), Specialized gloves of your liking (18,000 gil)
Class: Mages, Summoners
Type: Rod (500)
Function: A rod that acts as a materia conductor and attack weapon.
Upgrades: Healing Rod (1,000), Rod Of Wisdom (2,000), Stun Rod (4,000), Faerie Rod (5,000) Crown Scepter (6,000), Holy Rod (7,000), Empyrean Rod (8,000), Assault Rod (10,000), Stardust Rod (12,000), Specialized Rod of your own design (18,000)
Class: Mages, Summoners
Type: Staff, starting - Guard Stick (500 Gil)
Function: The staff functions as use for materia spells + summons, but also to hit. Staffs are durable and are long lasting.
Upgrades: Mythril Rod (2,000), Full Metal Staff (4,000), Striking Staff (6,000), Prism Staff (8,000), Aurora Staff (10,000), Fairy Tail (12,000), Specialized staff of your choice (16,000)
Class: Ninja
Type: Shuriken, starting - 4-Point Shuriken (500)
Function: It's a ninja weapon at it's finest.
Upgrades: Boomerang or Pinwheel (2,000), Razor Ring or Hawkeye (4,000), Crystal Cross or Wind Slash (6'000), Twin Viper or Spiral Shuriken (8,000), Rising Sun or Oritsuru (10,000), Specialized Shuriken of your liking (15,000)
Class: Ninja
Type: Nunchakus, starting - flail (500 Gil)
Function: With a weapon like this, it's hard to miss your target, especially when hitting right.
Upgrades: Evening Star (It has spiked metal balls and it's dark blue, 2,000 Gil), Crescent Wish (4,000 Gil) Dark Moon Rising (an all black Nunchaku that uses reaper blades on each end, packing a powerful wallop. 6,000), Venus' Takes Flight (An orangish Nunchaku that returns to the rod style and hits even harder, 8000), Specialized Nunchakus of your choice (12,000)
MISC.
Class: Artstreamer, Calculator
Type: Inkpen and Sketchbook (500)
Function: You make art come to life? Wowzers! Please don't let freaky lion sketch attack me.
Upgrades: All you really need is the Creation-Materia attached to a piece of armor. Creation materia only works for bringing inanimate drawings to life. You can find it in any store for around 5,000 bucks a pop. The Artstreamer Class is hard to acquire because of the expense.
EQUIPPABLES - ARMLETS & RINGS
What are Armlets? - Characters who prefer lighter body armor might choose an armlet. This means it's a ribbon, band, cuff or anything else that goes around the arm or wrist, neck, face, or ears. You could equip one to each arm but I cut the limit off at two per arm or wrist because it could make a character ill having that many status changing equipments. It could confuse all other equipment or nullify other equipment infact.
Power Wrist: Ups strength by 10%.
Cost: 1,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Energy Earring: Ups energy by 10%.
Cost: 2,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Leather Wrist: Ups HP by 500 points.
Cost: 1,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Bememoth Wrist: Fire, Ice and Lightning resistance by 30%.
Cost: 10,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Bracer: Ups vitality by 10%.
Cost: 1,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Phoenix Cuff: Ups spirit by 10%.
Cost: 1,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Silver Glasses: Prevents Darkness.
Cost: 200 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Headband: Prevents Sleep. Comes in varying colors.
Cost: 200 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Star Pendant: Prevents Poison. Comes in a gold color.
Cost: 500 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Peace Ring: Prevents Berserk, Sadness and Confuse. A silver ring with a little bird, comes in female and male sizes.
Cost: 1,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Safety Earbud: A small purple stud that goes in the ear hole. Prevents Death, Death Sentence, and Stone.
Cost: 5,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Ribbon: Prevents Sleep, Poison, Sadness, Berserk, Confusion, Silence, Darkness and Stone.
Cost: 2,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Protect Ring: Automatically start up battle with barrier/mbarrier.
Cost: 3,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Fire Ring: Nullifies fire attacks.
Cost: 5,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Ice Ring: Nullifies Ice Attacks.
Cost: 5,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Bolt Ring: Nullifies Lightning attacks.
Cost: 5,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Poison Ring: Protects against poison status by absorbing poison damage into HP.
Cost: 3,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
All Elemental Ring: Drains Fire/Ice/Water/Lightning/Earth Attacks.
Cost: 20,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Regen Choker or Ring: Restore HP and EP as you walk, but not in battle.
Cost: 7,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
Life Chain Necklace: Instantly revive with half HP upon death.
Cost: 30,000 Gil.
Found: Shops, Missions, Battles, searching areas with pets
