Fragments Of Memories :: A FF/KH Panfandom (
fragmentsofmemories) wrote2019-08-28 01:12 pm
Location - Myriadia
Continent of Myriadia
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Welcome to Myriadia. There are ten countries in all, and while many are different from each other, you'll find some are the same. Some places have six months of day and six months of night. While others have nine months of winter, and three months of fall.
While there are prominent towns, cities, villages and so forth and so on to explore, there is much left undiscovered from the last five hundred years since Myriadians had to rebuild. You have a chance down below to fill out a form as your character explores and discovers things, adding new places such as caves, hidden towns and ruins. You can also name them whatever you wish. (You can even add new locations to other continents, races and monsters as well)
DELIA
It's a country that is mostly made up of light elves, dark elves, fairies, and werewolves as the races that live there. You may see a few stray humans. It's covered in vast forests of all shapes and sizes, farmland, open spaces for travel, ruins and beaches on the outskirts. The population is well fed, never goes thirsty and certainly has a peaceful atmosphere, even in the werewolf territory.
Damal Elven Village
Description: Damal Forest and Village is in the North of Delia. In the eastern part of Damal forest, there is a area filled with white wicker coffins and surrounded by a impenetrable silver wall with the Damal tongue written all over it in order to protect those in the coffins. As you move through the archway, onto the stone steps that lead you into the village itself, with fairies following you in your wake. There, you'll see homes in the trees, with a with an intricate bridge system and stairs. Elves are everywhere, talking, laughing, you estimate there are hundreds and it smells faintly of lavender here. You know it would be beautiful at night. It's certainly peaceful and you get a sense of community.
Once you're ready to leave, you'll find a port outside of the forest, which allows you to leave by boat if you wish.
Races: Light Elves, and Fairies
Peaceful Creatures: Unicorns.
Transportation: Horses, boats, ships.
Beasts In the Area: Feral werewolves, zelkies, dark fairies and black dogs.
Inns: There are three inns, each costing sixty gil a day/night. Each comes with twenty rooms, and are very beautiful on the inside, well as the outside. Incredibly bright and enticing. Food and drink are free for you.
ANNWN
Description: Once you leave Damal forest, you might want to travel east. This is where the dark elves live, the forest here is as dark as they are and the people while peaceful generally just want left alone. Their homes are in the trees too, but it's also above a swamp, so it doesn't smell very good here. No one really laughs, everyone is silent and the pigment of their skin ranges from dark red to almost black. While they do want left alone, they also want your money to support the village and will accommodate you willingly.
Races: Dark Elves, and Fairies
Peaceful Creatures: Horses.
Transportation: Horses.
Beasts in the Area: feral werewolves, zelkies, dark fairies, erlkings, ghouls and black dogs.
Inns: There is one Inn, which accommodates up to thirty five people. It costs 50 gil a day/night. Everything is dark wood, a bit on the drab side and a little depressing for those who love light colors and brightness. If you want food and drink provided, it's an extra gil moola.
ELYSIAN CITY
Description: To the west, you'll find Elysian. It's a beautiful and large city, filled with dark and light elves, along with a couple other races, all living in harmony (though there is the occasional prejudice and fighting) It's made of white, blue and beige buildings, beautiful coloring in general. It's very hospitable as well, the people are friendly, they mean well and when you mention you're from elsewhere, they are excited to see you. Don't be surprised if some random person invites you into their home to eat, drink and be merry.
You can hear music in the streets as live bands play on most days, and there's always something interesting going on. You'll also find a port out of the city with a ship and boat that will take you anywhere you need to go. You will find airships if that suits your fancy as well.
Races: Light Elves, Dark Elves, Fairies, Centuar, and Werewolves.
Peaceful Creatures: Horses.
Transportation: Horses, Railway, Cars, Airships and Ships/Boats.
Beasts in the area: feral werewolves, zelkies, dark fairies, erlkings, and black dogs.
Inns: There are six inns, each of varying sizes. They are beautiful outside as they are on the inside. 70 gil a day/night, which includes breakfast, lunch and dinner.
GORGRIUS VILLAGE
Description: To the Northwest, you'll find the village of the wolf people. Despite it's darkness, these are not dark people. They are kind, just and above all else, good in heart. There is much prejudice against them for being half beasts, because the wolf people that go feral give them such a bad reputation. While they are wary of new people coming into their territory, they don't mind too much. The elders will speak to you as if they've known you a long time, the young ones will cling to you asking for stories of the outside world.
Races: Werewolves, a few stray light elves who have married into the village, fairies
Peaceful Creatures: Unicorns.
Transportation: Horses.
Beasts in the area: feral werewolves, kelpies, dark fairies, erlkings, ghouls, and black dogs.
Inns: There are two inns, roughly about the same size, around 15 rooms a piece. They have a rustic theme to each, which either comes off as tacky or beautiful depending on the eye that sees it. 40 gil a day/night, which includes breakfast, lunch and dinner.
RUNELL VILLAGE
Description: Ah, the Centuar. In the south of Delia. Half horse, half man hybrids. They're kind of a dying breed and pay close attention to their territory, they mainly sleep in log cabins during the winter and during the summer, it's outside. Their little village is quite beautiful, and they dislike when people come into their territory. So expect a fight if you cross the threshold.
Races: Centuar, fairies.
Peaceful Creatures: Unicorns
Transportation: Boats, Ships.
Beasts in the area: feral werewolves, zelkies, dark fairies, erlkings, ghouls and black dogs.
Inns: There is one inn, rarely used. It's mainly log cabin with two rooms. 30 gil a day/night, which doesn't include food but does include drink. If they're accodomadating, you'll find room and board with the local residents as well.
PEOSTA RUINS
Description: To the Northeast you'll find these ruins. Those of Delia, haven't gone very far into these ruins but they know it runs deep and there's certainly an underground to it. Children and teenagers are warned against going inside because a bememoth lives beneath or so they say. It's also said that once upon a time, Dark Elves and Light elves never separated from each other. They were simply just elves at one point and this is where they lived before everyone split up.
VLILA FOREST
Description: To the Southwest you'll find this place. While Fairies live all over Delia, this is where their home is. They have tiny little homes built into the trees and it's always a colorful place. You'll hear teeny tiny laughter, chattering and there's always love between them.
Races: Fairies.
Peaceful Creatures: Unicorns
Transportation: Flying, Mini-boats
Beasts In the Area: feral werewolves, kelpies, dark fairies, erlkings, ghouls and black dogs.
Inns: There is only teeny tiny inns for other fairies that decide not to live here. No being bigger than three inches tall could fit inside. However, if you come across the traveling Giant Snail inn around these parts, then you could certainly stay the night for 60 gil.
TERRA NOVA
This country is extremely technology advanced in comparison to how it was five hundred years ago. The cities are beautiful but congested to the point of overpopulation. You'll find humans, elves, werewolves and various other species here that want to live in the an advanced 'modern' world. Jobs are hard to come by, so you'll definitely see more than a few homeless here and there, but they're well taken care of by soup kitchens and homeless shelters. You'd think with something like this, the clothes would bee futuristic too but think of the eighties with a twist on our world current clothes.
YS
Description: It's in the East, probably the biggest city in terms of size, with a whopping over five million residents. It has tall skyscrapers, plenty of jobs and the people are usually happy here save for those who are down on their luck and see no way out of a situation. It's beautiful at night when everything is lit up and the festivals they have are usually out of this world. They have six months of summer, three months of fall and three months of winter which can be harsh on people not used to winters, like those in the Irkallia country. It has tensions with Astrore, they've gone to war a few times in the last five hundred years.
Races: Humans, Elves, Werewolves.
Peaceful Creatures: N/A.
Transportation: railways, subways, airships, flying cars, normal cars, planes
Beasts: Though the occasional monster finds it's way in the city, it's generally around the place and further away you'll find: Chimeras, Manticores, Gorgan, Penumbra, Cerberus.
Inns: You'll find tons of inns, ranging from all sizes, styles and varying different degrees of payment. It ranges from 40 to 100 Moola a night, depending on how nice you want it to be.
OSHORU
Description: It's to the south. It has a distinct Asian flavor to it, but in a futuristic way. You'll find that the people here wear kimonos and yukata, well as monk robes and other various things. They welcome pretty much anyone, wanting to keep their numbers up so you'll find all races of people here, no matter how different.
There are also multiple farmlands outside of the area, that only grow specific food since the lands in Terra Nova are a little harsher than other places.
Races: Humans, Elves, Werewolves, anyone who wants a better life is welcome.
Peaceful Creatures: Some unicorns live in the area.
Transportation: railways, subways, airships, flying cars, normal cars, planes, buses
Beasts: Though the occasional monster finds it's way in the city, it's generally around the place and further away you'll find: Chimeras, Manticores, Gorgan, Penumbra, Cerberus, Kelpies.
Inns: You'll find tons of inns, ranging from all sizes, styles and varying different degrees of payment. It ranges from 40 to 200 Moola a night, depending on how nice you want it to be.
ASTRORE
Description: It's a city in the North East of Terra Nova. It has a king instead of a mayor or president. The people here are okay for the most part, there aren't enough jobs, food is getting sparse and there is a lot of unrest. This tend to lead to a lot of imports from other countries, so food and other things are quite expensive in comparison to the minimum wage. Astrore also has tensions with YS, mostly because the government is jealous of his prospering ways and they have a long standing ignorance of each other. Astrore also wants to siege YS and merge both cities together, using the space in between to build more.
Races: Mostly humans, and they're generally unkind to newcomers.
Peaceful Creatures: N/A
Transportation: railways, subways, airships, flying cars, normal cars, planes, buses
Beasts: Though the occasional monster finds it's way in the city, it's generally around the place and further away you'll find: Chimeras, Manticores, Gorgan, Penumbra, Cerberus, Kelpies.
Inns: You'll find tons of inns, ranging from all sizes, styles and varying different degrees of payment. It ranges from 200, to 500 Moola a night, depending on how nice you want it to be.
DROENSA RUINS
Description: To the southwest. It was once a huge and prospering city, modern in it's time but the last war ended up bringing it to ruin. You'll find tall and crumbling white buildings, old technology that still might work with some tweaking if you're a scientific type. Some of the ruins go deep underground, and who knows what you might find.
Races: N/A.
Peaceful Creatures: N/A.
Transportation: N/A.
Beasts: Feral Wolves, Chimeras, Manticores, Gorgan, Penumbra, Cerberus, Kelpies, Golems and a King Typhon which can be found if you travel too deep into the ruins.
Inns: N/A.
CHARON RUINS
Description: It's to the West. Six years ago, Astrore brought war on the Charon people, they took the cities resources, bombed the bedazzle out of them and pretty much decimated the population. They were able to do this because they had a much lower populace and not nearly enough soldiers. There are still some people that live here, afraid to leave their city and look for asylum/a new home elsewhere.
The people here scavenge for food, work outside of the ruined city with farmers for food and gil to get food, and various other things. It's such a sad state, but it's how they live.
Races: Mostly humans, and a couple other races. They're always happy to see new people though, and they're always willing to share.
Population: Around a little under 1,000, spread out
Transportation: n/a
Beasts: Monsters roam, inside and outside the city: Chimeras, Manticores, Gorgan, Penumbra, Cerberus, Kelpies.
Inns: Considering everything is in ruins, you'll find that you can sleep anywhere for uh free, that may not be ready to collapse.
NASHUA
Said to be in the North. It's a mythical city or so most say. It's said to be so technology advanced that not even other cities in Terra Nova can keep up. Those that claim they've ventured inside say that scientists there have stopped and reversed the aging process, found ways to make people stronger without tech or mech suits, cured sicknesses and diseases. And they keep it all locked up because of greed of the outside world.
It's also said to be the most beautiful of any city, lush gardens, high tech buildings of varying colors, like a rainbow. You'd never want to leave, but apparently you need some special approval and card to live inside.
TORNADO ALLEY
Description: It's in the middle of Terra Nova. It's also likely the baddest set of lands you'll find yourself in. Tornadoes happen here every fifteen minutes, so you must move across quickly to get to other places. There are outposts here, strategically placed so they aren't in the path of tornadoes, as after so many years they've managed to predict their patterns. You can spend the night at these outposts for free but I doubt you'd want to because of the bad weather but it is a large piece of land to cross to get to caves and possible other cities that have yet to be added to the map.
IRKALLIA
They call Irkallia the Land of the Snow god. It snows nine months out of the year, the other three being only Autumn/Summer. There is also six months of night and six months of day. They have to import a lot of things since much can't be grown during all that snowfall. It's beautiful though, the snow never seems to get muddy or tarnished by anything, almost like there really is a god somewhere watching over it. This country also loves ice skating, ice fishing and hockey, so not much different from our world. Their television stations are mostly dedicated to those things infact, they're pretty much religious events.
There are a mix of humans, dark and light elves and even some werewolves. The humans run very fair skinned due to the nature of their country. Rarely do you see a dark skinned human unless they didn't grow up there.
ENCHANTA CITY
Description: A place that speaks heavily of Japan like those in other worlds in the West, it's beautiful all year, every year, lit up by blue, purple, and white lights during the nights. The people here are warm hearted and friendly, always offering a smile. Tall Japanese style buildings, a good place to learn fighting skills, and become more in tuned with your class. It's a nice place to spend a night or two before venturing off into the wilderness of the land.
Races: Humans, Light Elves, Dark Elves, and Werewolves.
Peaceful Creatures: Unicorns and Pegaguas.
Transportation: Buses, Planes, Ships, Airships and boats
Beasts In the Area: Ice Giants, Cold Snap Bememoths, Will-O-Wisps, Wendigos, Cockatrice, Dopplegangers, and Penumba.
Inns: Anywhere from 50 Moola to 200 Moola a night. The more classy the place, the higher the price.
CAMPO VERDE
Description: It's a vibrant town in the east, everything appears wholesome and very kid friendly. The homes are made of red deep red wood and you'd want to live there if it wasn't for the the constant cold. They're also well known for their hearty cooking. But some people say that when they visit, it seems far too perfect. Like they might be holding some sort of dark secret. Who knows.
Races: Humans
Peaceful Creatures: Unicorns.
Transportation: Horses, Airships and boats
Beasts In the Area: Ice Giants, Cold Snap Bememoths, Will-O-Wisps, Wendigos, Dopplegangers, and Penumba.
Inns: Around 30 Gil a night at the two Inns with fifteen rooms a piece that they have, they're not asking for much.
CROWFOOT
Description: It's a darker town in the North, snow is a constant battering ram here and even their fall/summer can be extremely cold and snowy. They're not too welcoming but they'll accept you into the fold begrudgingly and you'll even find a few people who are warm and kind to you despite the life they live.
Races: Humans, Dark Elves, Werewolves
Peaceful Creatures: Unicorns.
Transportation: Horses, Airships and boats
Beasts In the Area: Ice Giants, Cold Snap Bememoths, Will-O-Wisps, Wendigos, Dopplegangers, Cockatrices, Feral Wolves and Penumba.
Inns: Around 50 Gil a night at the three Inns, with ten rooms a piece that they have.
god'S MOUTH CAVE
Description:It's a beautiful cave, with a strange face on the front. Inside is full of ice crystals, slippery floors (don't forget shoes with traction!), and floating stairs going upward and downroad. They say the deeper you go, the more likely you'll come across a beast you can't fight alone and that you'll definitely find treasures inside if you're willing.
LEMURIA
A place filled with many kingdoms, it has no president or prime minister. The people here are mostly humans, with the occasional elf or werewolf or even Avian people that come around. Many of the worlds imports come from here as well, as their produce is the best and so are their meats. They excel in blacksmithing so many weapons are crafted here and shipped off. Water is even exported to some places. You'll find plenty of farmland, beautiful landscapes, lush foliage, and beautiful lakes and rivers.
However, you might find that public health isn't the greatest, and some places aren't very sanity. Healthcare is too expensive and doctors charge an arm and a leg. Most kingdoms have made it illegal for doctors to offer free healthcare to civilians, which means many people end up dying from even simple illnesses.
Though this doesn't stop doctors from taking minimal payments under the table, as long as their nurses and other health physicians say nothing on the matter, given they have good hearts on the subject and don't care too much about getting their full share as long as a person is safe and healthy.
Lemuria is also plagued with a lot of brutes that roam the lands, scavengers and what some people like to call hunters. Some of them are called cannibals, though this might not be true as anyone coming in contact with them have only lost their valuables and at times left for dead, but certainly not eaten. It's however better you watch out for them or at least have a decent party of fighters with you when you travel into Lemuria.
The country is also deeply religious, simply believing in a god that punishes the wicked and is loving to the moral and righteous. Let's not forget their many armies too and the rivalries between certain countries to be better and greater than the other.
RUBY KINGDOM
Description: It is a great city, all the buildings, the homes and the palace having a ruby red tint to them. It's likely the best in healthcare as it's king in recent years has lessened the hold on the public concerning health and realized the people needed to be made better instead of dying in the streets like they used to. Since then it's been a much cleaner environment.
Ruby also has a long standing rivalry with Emerald Kingdom. There are times when they end up doing things to upstage the other, such as getting agreements annulled between an importer and one kingdom and taking it for themselves, or even setting fires to farmlands as to make sure the other doesn't get business. There's even been an instance of Emerald setting Ruby's main forest on fire, which took days to finally put out.
Races: Humans, some werewolves, elves and Avian people.
Peaceful Creatures: Unicorns.
Transportation: airships, horses, horse drawn carriages
Beasts: Though the occasional monster finds it's way in the city, it's generally around the place and further away you'll find: ruby bememoths, blue bememoths, brown bememoths, erlkings, Basilisk, imps, ghouls and sphinx
Inns: You'll find tons of inns, ranging from all sizes, styles and varying different degrees of payment. It ranges from 200, to 500 Gil a night, depending on how nice you want it to be.
EMERALD KINGDOM
Description: Emerald is ruled by a tough and unmerciful leader. The people are almost always sick because they can't seem to get health care, no matter how hard they try and only the richest seem to survive here, so people are obsessed with making money, even going as far as to pick pocket and turn tricks, so there are plenty of prostitutes on the streets. Men and women in the red light district. Not to mention, a lot of people are on drugs.
But this doesn't stop them from having massive exports and having a ton of money. The taxes are outrageous in this kingdom. However, despite all that it is a beautiful place, if you can get past all the sick and deathly ill people. You'll also find the buildings and everything else tinged with a beautiful green jewel color.
Races: Humans, some werewolves, elves and Avian people.
Peaceful Creatures: Unicorns.
Transportation: airships, horses, horse drawn carriages
Beasts: Though the occasional monster finds it's way in the city, it's generally around the place and further away you'll find: ruby bememoths, blue bememoths, brown bememoths, erlkings, Basilisk, imps, ghouls and sphinx
Inns: You'll find tons of inns, ranging from all sizes, styles and varying different degrees of payment. It ranges from 500 to 700 gil a night, depending on how nice you want it to be. You can imagine they make things expensive because their king is an ass and has high taxes.
AMETHYST KINGDOM
Description: The most peaceful of the kingdoms. While it does have high priced health care problems, the citizens don't care too much because they can afford it with the minimum wage being fifty gil an hour. The taxes the King and Queen establish on the people go toward funding for homeless shelters and orphanages of children who have lost their parents due to war in other kingdoms and had no where else to go.
It also goes toward paying for their ministers and pastors at churches through out the kingdom, because of the spiritual need among the people. They have some of the most beautiful churches you can set foot inside of. The city buildings are also very violet with a shine to them.
Races: Humans, some werewolves, elves and Avian people.
Peaceful Creatures: Unicorns.
Transportation: airships, horses, horse drawn carriages
Beasts: Though the occasional monster finds it's way in the city, it's generally around the place and further away you'll find: ruby bememoths, blue bememoths, brown bememoths, erlkings, Basilisk, imps, ghouls and sphinx
Inns: You'll find tons of inns, ranging from all sizes, styles and varying different degrees of payment. It ranges from 100, to 400 Gil a night, depending on how nice you want it to be.
PEARL KINGDOM
Description: All the buildings are white with a pearl like shine to them. They are a deeply religious culture but tend to be more on the angry, judgmental side of things, and believe that god believes in letting the people judge. They don't have a modern law system, taking to medieval times of execution and mob mentality. Whatever the people decide, is the fate of a person, rather they're native to the kingdom or an outsider.
Speaking of outsiders, they don't trust them too much. So be careful when you go there, as something might set them off and then you'll be placed in front of a judge, and before you can even claim your innocence you're already on Death row.
There is also a long standing, one sided rivalry with Amethyst as Pearl feels they are far too peaceful and way too freedom loving, that sinners should be punished instead of given second chances. The king of Pearl also wants the kingdom for himself since they are so close together and could easily manipulate the lands to extend and merge together.
Races: Humans. No other race is allowed, as they're usually ran out once discovered since the people of Pearl believe they are indeed vile and disgusting in the eyes of god.
Peaceful Creatures: Unicorns.
Transportation: airships, horses, horse drawn carriages
Beasts: Though the occasional monster finds it's way in the city, it's generally around the place and further away you'll find: ruby bememoths, blue bememoths, brown bememoths, erlkings, Basilisk, imps, ghouls and sphinx
Inns: You'll find tons of inns, ranging from all sizes, styles and varying different degrees of payment. It ranges from 200, to 500 Gil a night, depending on how nice you want it to be.
MISC
You will also find many caves, monster hide outs and ruins around.
HAWAIKI
This country is surrounded by the ocean. It's a very tropical climate, as there are rain forests, bamboo forests, and jungles all around. It has stocks of diamonds, gems, and many other things that one could possibly want. It leads to a very stretched population of people only numbering in ten million or so. Tribes mostly make up this country, such as the Avian People, and humans. There are small towns, but mainly people live in the jungles and wilds of Hawaiki.
You may find that there are outposts as there is military here to protect the lands from others, small battalion stretched out across the country but fierce they are and they've certainly proven themselves against their enemies. There have been people in the past that have attempted to invade because of the country's resources in diamonds, gems and their tropical fruits which are hard to come by in other countries.
Jewel-crafting is definitely something they're good at and it's one of their main exports besides fruit. It helps keep the country running at a good even pace, everyone there is also hard working. Health is good, but they stick to old remedies instead of relying on modern medicine. It seems to work but surgery can be painful as it isn't advanced despite the fact that many people have been trying to get it changed for years.
It also has the most beautiful waters and beaches. White sand, crystal clear blue waters.
NYSA
Description: A large village to the east of Hawaiki. It's filled with peaceful people who enjoy jewel crafting, and making many of the remedies used through out the country to heal people. The people here tend to wear very little as it is as hot as you can imagine but they keep their most private parts covered mainly. Their homes are made of straw and mud, and their stores are made of wood and small.
Races: Humans.
Peaceful Creatures: N/A.
Transportation: lol walking? Though there are ports for airships, ships and boats.
Beasts: Green bememoths, Basilisk, Dopplegangers, Gorgan
Inns: You'll find a few homes open for sleep, but they're mostly hovels in the ground with a blanket thrown over top of it. They only cost 10 gil a night so that seems fair, right?
AXIS MUNDI
Description: The town of Axis Mundi is home to the Avian People. They live peacefully among the the few humans that live with them, those that have married into their race. They live in houses that accommodate their wing spans, and those houses are beautiful to look at being made of thick hardy wood imported from Delia. They are a tight knit community, everyone is family no matter what.
You will be welcomed here, but be wary, if you cross the Avian people, even if it has nothing to do with them and only one person, they'll make sure you pay for it.
Races: Avian people, some humans.
Peaceful Creatures: N/A.
Transportation: lol walking? Though there are ports for airships, ships and boats.
Beasts: Green Bememoths, Basilisk, Dopplegangers, Gorgan
Inns: You'll find very comfy places to rest. There are three inns, ranging from ten to twenty rooms a piece. The price is only 30 gil a night, as they aren't hurting for money.
MICTLIN OUTPOST
Description: It's mostly an outpost with a lot of the military that live there. They live in cabins with a very large base for military operations. Families live there with their soldier husbands and wives. They're always on the look out for intel about who might be wanting to harm their lands and people. The soldiers are made up of Avian people and humans. They do wear military uniforms and carry weapons of all kinds from bow and arrows to guns (despite their dislike of such things) and they do have many mages as it's their preferred method of fighting.
Races: Humans, Avian People.
Peaceful Creatures: N/A.
Transportation: lol walking? Though there are ports for airships, ships and boats.
Beasts: Green Bememoths, Basilisk, Dopplegangers, Gorgan
Inns: You'll find a few homes open for sleep, but they're mostly hovels in the ground with a blanket thrown over top of it. They only cost 10 gil a night so that seems fair, right?
MISC
You will find deep caverns in the jungles, filled with jewels and diamonds, most certainly amazing armor and weapons as the green Bememoyths like to hoard an awful lot, just be sure not to wake the angry beasts or be caught by them.
XIBALIA
This country has population of Xanxehes, Drawves, Giants and Kappa. They are about 30 million in all. They do not live in harmony but tolerate each other for the sake of keeping the lands fertile and in motion as not to make their country fruitless and without meaning. They mostly live their lives off engineering, farming, blacksmithing and crafting. They don't rely on exports or imports for their income, instead relying on each other to keep things running smoothly.
It's easily one of the best countries for humane activities, as healthcare is free, and if you're in dire need of items, Xanxehes offer them to you for a price if you work for them in return. Xibalia is covered in misty mountains, a few volcanos, open landscapes with fields of beautiful flowers, and deep caves that one could easily get lost in. The beings here are also deeply religious, all of them believing in one god called Embala, a god of good fortune and hardwork.
JUTUNHEIM
Description: The city of giants, it is an extremely large city numbering in the millions of a populace. The houses are bigger than life as giants are incredibly tall, but they're well built and sturdy, made to last a long time. The buildings are also huge. The people here excel in blacksmithing rather it be weapons fit for their size or human sized ones for those that are in need of them.
Races: Giants.
Peaceful Creatures: N/A.
Transportation: Walking usually, along with airship and boat ports.
Beasts: Bememoths of all sorts, ghouls, dopplegangers, ogres, minotaurs, nemen lions
Inns: Surprisingly they do have human sized inns for guests, though the front desk is outside and a bit hard to get to because of the height of the stairs. They run from 20 gil to 60 gil a night.
KVENLAND
Description: The Drawvn people live here. You'll find that their city is made of gold, silver and gem/diamond encrusted. It's beautiful to behold and fun to stay in as they tend to have a city wide party every two months, celebrating their lives and good fortune.
They do welcome newcomers but don't allow anyone who isn't a a drawf to live In their city.
Races: Drawves.
Peaceful Creatures: N/A.
Transportation: Walking, they have ports for airships and ships in general.
Beasts: Bememoths of all sorts, ghouls, dopplegangers, ogres, minotaurs, nemen lions
Inns: They have quite a few inns that range from 300 to 400 gil a day/night.
KAP TOWN
Description: This is where the Kappa live. It's a town set around a cluster of mountains, their homes built into the walls of the mountains and inside caves. They're engineers by nature, scientists to boot and use old fashioned methods to come to their conclusions and test their theories.
They're really not a friendly bunch, but they'll put up with you if you're spending money.
Races: Kappa.
Peaceful Creatures: N/A.
Transportation: Walking usually, along with airship and boat ports.
Beasts: Bememoths of all sorts, ghouls, dopplegangers, ogres, minotaurs, nemen lions
Inns: They do have places for humans and even giants who are passing by to sleep. They ask for a 100 gil a night for your stay though in their caves and homes as they don't have inns.
BOTALUMBELLA
Description: This their major city but surrounding it is their cluster of farmlands that come in acres upon acres. They celebrate often, have many bars to choose from and are often drunk in merriment. It's no surprise that it has a high crime rate as people tend to get in a lot of fights or steal from one another here. Rape and Murder are not above them either.
But for the most part, it's a nice city. They excel in farming, so that's where a lot of their income comes from and keeps the country of Xibalia running. The weather here is often rainy, as if a dark cloud has settled over the place.
Races: Xanxehes.
Peaceful Creatures: N/A.
Transportation: Cars, airships, ships, boats and horses.
Beasts: Bememoths of all sorts, ghouls, dopplegangers, ogres, minotaurs, nemen lions
Inns: They do have plenty of Inns, ranging in the 200 to 400 gil range. Also, if you need items or need a place to stay and are running low on gil, all you have to do is ask for work and the Xanxehe will help you out.
ASPHODEL
This country is very Asian flavored, as it sets itself apart from humans of light and dark skinned, instead being of yellow or pale yellow or olive complected. with exotic eyes. It's population is a little over five million, and is not congested as you'll find most people live in small and large villages, and fairly big towns. There is no city in sight. You'll find the landscapes beautiful with wildflowers, wild animals that would only be found in Asia, or Africa for that matter.
They consider children holy and something to be cherished, as not to sully them before they're of age, which they consider to be nineteen. It's climate is quite hot, and has a lot of fertile land so there are farms. It relies on a lot of exports from Lemuria for their weapons.
Much of their country's income relies on armorsmithing, fishing, leatherworking and scientific feats, as they are always studying and growing as a country. They have come up with many things in the past that have aided Terra as a whole. They also depend on education to brighten the children for the future. They have a pretty well off military but since they are so few, you'll find that they can certainly be beaten in battle if they're not careful.
While they aren't brutes roaming the lands, you'll find that there are thieves, willing to rob you blind and will do so with skill, luck and smooth talking before you find your gil missing.
YAOTSU
Description: This is the most outlandish city. They prefer to have no children so they can freely live as they wish away from prying eyes, there's a red light district and you can guess what goes on there. Men and women both dress provocatively, enticing their own people and foreigners alike to come take in their offerings.
However, despite that first time view of the people here, they are also very advanced in scientific discoveries and making different types of things that can be helpful to the people. They are also the ones who came up with the com devices that everyone uses on the planet, so it is one of their main export that brings the country of Asphodel a lot of money.
The town itself has a lot of old Japanese like structures, a lot of it being tinged in red. Lanterns line the streets and there's always the smell of good food cooking in concession stands and in restaurants. It tends to run all night, a city that never sleeps.
Races: Humans.
Peaceful Creatures: Unicorns.
Transportation: Cars, airships, horses.
Beasts: Kelpies, Ghouls, Golden Bememoths, Black Lions, Black dogs, Cockatrice
Inns: They are cheap. The people of Yaotsu don't expect much in return for their hospitality, just 50 gil to a 100 a day/night to keep their humble city a float.
HISATSU
Description: While they believe in freedom of themselves, wishing to do anything the please in this larger than life town: they also prefer a simple and quiet life. They make education their top priority and their children are cherished above all else. They see them as holy and precious, keeping them clean mentally, physically, emotionally and spiritually is very important to them. You could say the children are very sheltered but are also taught life skills from an early age, as not to confuse them when they're old enough to make their own decisions.
It's a tight knit community, they excel in armorsmithing, making jewelry and art.
Races: Humans.
Peaceful Creatures: Unicorns.
Transportation: Cars, airships, horses.
Beasts: Kelpies, Ghouls, Golden Bememoths, Black Lions, Black dogs, Cockatrice
Inns: They run pretty cheap, from 30 gil a day/night to 50.
MUKAI-NOSHIRO
Description: It's a humble town in the west, with a light sandy beach and beautiful deep blue waters. It's climate tends to stay warm so you'll find the people down by the beach, having cook outs and a good time. While education is important to them, they believe whole heartedly in having fun and never letting yourself get too caught up in the details.
You'll find that they are welcoming and always enjoy new people coming to live with them, which is why you'll find the various elves, werewolves and drawves here.
Races: Humans, Elves, Werewolves, Drawves.
Peaceful Creatures: N/A.
Transportation: Cars, Horses, Airships, Ships, and boats.
Beasts: Kelpies, Ghouls, Golden Bememoths, Black Lions, Black dogs, Cockatrice
Inns: 50 to a 100 Gil a night, they're really not asking for much.
THULE
Think Steampunk when it comes to Thule. It's heavily very much a steampunk sort of land and there is only one city of three million people or so called Emelia, with it in the north of the country. With mostly open land to explore. You will also find that a lot of people camp on the landscapes that aren't so harsh, but mostly you'll find harsh rock formations, mountains, a couple volcanos, black Earth which is very infertile, and a few forests that are very dark with murky swamps.
The city of Emelia is more beautiful than it's landscape, tall buildings of scientific feat, suburbs and homes that have had to have a creative imagination to make, some are even shoe designed or designed to look like coffee cups or star ships!
They rely heavily on imports, but they make up for that by their unorthodox scientific discoveries and making. They are also blacksmiths, armorsmiths in making unusual weapons and armor. Fixing things that no one else can seem to fix, or even making things that seem impossible. They are also one of the main makers of airships and planes, as they know exactly how to do their jobs. The city is made up of humans, vampires, some elves, a few Avian people, and a few werewolves.
You'll also find that in the northeast of the country is a mystical elevator that takes you to the very top of another city in the clouds, called Avalon. You can also reach it by airship however as they have docks for them there. The people number in over 12,000 and tend to keep to themselves but they don't mind newcomers, it's just difficult to be allowed to live there since they want to be cut off from the world.
SUDDENNE
It's a desert country, only having a few places to live as the rest is uninhabitable. You'll find hilly structures, sturdy and sandy rock formations, an oasis here and there. The people of Suddenne rely heavily on imports from other places around Terra, or else they certainly wouldn't make it, but fear not, they do have some of their own skills such as making unique armor, clothes that you can't get anywhere else and jewelry making. Making them quite prosperous as a people.
Many people only go here to become stronger, as they have some of the strongest beasts and monsters on the planet but staying out in the desert too long without water, food or the proper clothing can lead to dehydration and hypothermia at night. You can also find deep caves, some are relatively small as you don't want to go inside them incase of a cave in and no way out but there are also big caves that you can explore and find multiple exits. Not to mention mythical beasts waiting inside.
Only humans tend to live here, as other races can't seem to stay for too long or risk hurting themselves in the long run, especially elves who are prone to dehydration.
CHARLEMAGNE
Description: A city made up of beautiful architecture, the buildings are a dark sandy color to match the sand that surrounds it. Many gypsys live here, making a living off jewelry, clothing unique armor and weapons. It ranges in the two million zone for a populace, and the people are always wearing thick garments to protect themselves from the scotching hot sun. In the daylight the buildings and houses glimmer like jewels, and there's a thankfully a large supply of water in the city imported from Aquafin.
They also have beautiful sandy beaches to the west of the city, with ports.
Races: Humans.
Peaceful Creatures: N/A
Transportation: Cars, airships, boats and camels.
Beasts: Sand Bememoths, Zombies, Cerberus, Wraith, Griffins, Will-O-Wisps, Minotaur
Inns: inns run from 40 gil a day/night to 60.
KLOARING VILLAGE
Description: It's a village of people that live in natural rock formations, holes polished and driven into the sides of them, ladders leading up to the highest points. Along with tent, caravans, and other gear to live in. They're very humble people, some being gypsys who wanted a simple life away from the city off Charlemagne. They make their own jewelry and sell it for a cheap price, so they can travel to the city and buy what little food and water they need for the next week.
They're also fierce fighters, protecting their living quarters from beasts that roam the place, it's vital if they wish to remain there. You're also invited to stay with them, for just a little gil but they have no inns.
Races: Humans.
Peaceful Creatures: N/A
Transportation: Camels.
Beasts: Sand Bememoths, Zombies, Cerberus, Wraith, Griffins, Will-O-Wisps, Minotaur
Inns: there are no inns but people don't ask for much if you want to stay with them. Usually 10 gil to 30 gil depending on what they need.
AQUAFIN
Welcome to the land of water upon water, with cities that live on water and you can imagine they never go thirsty here. The people in this country are very peaceable and tranquil, they seem to flow like the river in mild tempered personality and definitely try not to go to war with anyone, if they do however, expect a hell of a fight because they will put up one and will likely win seeing as they have a military of over six million. The population here is forty million people, surprisingly, so it's a bit more on the conjested side.
Their main export is water, no surprise, as many countries are in need of it and Aquafin has the best tasting and healthy water one could find. They have many mages here from white mages to black mages, and even red mages, and summoners that seem to make up a good portion of the population. They come in handy incase of war and other things.
The country is mostly made up of mermaids, mermen, and humans. It's lands are a bit hard to navigate as you must jump from rock to rock, or use boats to flow down. Though there are simple lands but they tend to be murky with water as it tends to rain an awful lot in Aquafina. You can also find many waterfalls, and rain forests as well.
KNIGHTSEN
Description: It's a dome city, where it's embedded in the mountains of a waterfall. While people appear to live sheltered lives here, this place is good for your health and offers all kinds of things to people that you might not find elsewhere. Most of the births here are done in water, they have many spas, swimming outlets and even an elevator that takes you down the waterfall and into a cave like Inn that is much better than it sounds. It's a relaxing atmosphere.
Races: Humans, Merpeople.
Peaceful Creatures: N/A
Transportation: Airships, boats.
Beasts: N/A.
Inns: The cave Inn runs is 70 gil a day/night.
LA CRESCENT
Description: It's a town that is surrounded by crystal clear waters, houses and shops built upon it. People get around by boat, and that sounds hard, but it's really not. It's how they do their grocery shopping, item buying and everything else they might need. They are kind people as well, they have no inns but they readily open their homes to travelers if they need to stay, and they don't want your gil either. They live off vegetation that thrives in water, and have some imports but mostly they're well off enough not to be greedy in life.
Races: Humans, Merpeople.
Peaceful Creatures: N/A
Transportation: Airships, boats.
Beasts: N/A.
Inns: No inns, but you can stay with someone if you wish for free.
TRANQUIL KINGDOM
Description: It's a beautiful a beautful place, lush waters, floating stairs that take you from building to building, house to house. Many merpeople live here because of the sea waters that pour over, feeling close to their home. The king is just and fair, rarely is anyone put to death as a punishment but when they are, its because they've done something the people view as unforgivable.
You'll find most people wear soft chiffon and cotton robes. You'll find the people inviting, and kind, they always want to meet someone new.
Races: Humans.
Peaceful Creatures: all types of beasts can be found in this area.
Transportation: Airships, boats.
Beasts: N/A.
Inns: Inns will cost you anywhere from 50 gil to 80 gil a night.
CASCADE TOWN
Description: It's not surrounded by water, infact it's simply a town where it's constantly raining. You'd think it'd be hard to live here, but people are quite alright with the weather. They do have to import a lot due to it, since their vegetation refuses to grow in such conditions. You'll find the houses charming, they're small but so are the families that live there. The shops are small as well, but have enough in them that they sell just fine. You will find they have a lot of unique items that you may want to purchase.
Races: Humans, Merpeople.
Peaceful Creatures: N/A
Transportation: Airships, boats.
Beasts: N/A.
Inns: Inns will cost you anywhere from 50 to 100 gil a day/night.
ADDING A NEW LOCATION
